probleme mit den spiegeln?
.plr editieren unter
[ Graphic Options ]
Broadcast Overlay="1"
Texture Detail="3"
Vertical FOV Angle="40" // 34=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)
Rearview="3" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off)
Allow Rearview In Swingman="0"
Virtual Rearview In Cockpit="0"
Rearview Width="60.00000"
Rearview Height="15.00000"
Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Seat Adjustment Aft="0.06600"
Seat Adjustment Up="-0.00900"
Mirror Adjustment Horizontal="0.04833"
Mirror Adjustment Vertical="0.04800"
Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="42.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="56.00000" // Secondary rate of vibration affects eyepoint orientation
Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
Rearview_Front_Clip="0.00000" // Front plane distance for mirror (0.0 = use default for scene)
Rearview_Back_Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)
Rearview Particles="1"
Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)
danke an die schweiz für den tip
alix
p.s. die untere oder die obere hälfe wegdenken bitte