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THEMA: Next Car Game: Wreckfest

Next Car Game: Wreckfest 16 Mär 2016 13:24 #313951

Heyho
Ich wollte mal fragen wer von euch das Spiel hat. Denn ich und ein paar Jungs von gelb wrecken meist ein
wenig nach dem Dienstags Event. Da die Community durch die neue Seite näher zusammengerückt ist, würde ich gerne demächst mit ein paar mehr leuten Wrecken :P

Wer das Spiel noch nicht kennt :



Das Spiel ist natürlich keine Sim jedoch macht es extrem viel spaß!

Mfg Mo :lol:
Martin Brundle: “Kimi, you missed the presentation by Pele.”
Kimi : “Yeah.”
Martin: “Will you get over it?”
Kimi: “Yeah. I was having a shit.”

Legend!
Letzte Änderung: 16 Mär 2016 13:25 von Mokkönen.
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Next Car Game: Wreckfest 16 Mär 2016 21:06 #313984

  • AK1504
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A new update is now live, with following changes:

General:

* Added a new car: Asian 1.
* Improved shifting with sequential and H-shifter.
* Added a button to automatically distribute all available repair points to parts that are in worst condition.
* Reduced part wear rate.
* Improved foliage.
* Fixed mud surface, tweaked off-road surfaces.
* Multiplayer race start should no longer get stuck if someone joins or timeouts during the last seconds.
* Implemented a probable fix for the 64-bit version sometimes crashing when a large amount of (dynamic) tires activated.
* Bots that are manually added now remain on the dedicated server after track rotation.
* Increased server name length limit.
* Improved HUD.

As always, many thanks for your support!
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Next Car Game: Wreckfest 16 Mär 2016 21:58 #313985

AK1504 schrieb:
A new update is now live, with following changes:

General:

* Added a new car: Asian 1.
* Improved shifting with sequential and H-shifter.
* Added a button to automatically distribute all available repair points to parts that are in worst condition.
* Reduced part wear rate.
* Improved foliage.
* Fixed mud surface, tweaked off-road surfaces.
* Multiplayer race start should no longer get stuck if someone joins or timeouts during the last seconds.
* Implemented a probable fix for the 64-bit version sometimes crashing when a large amount of (dynamic) tires activated.
* Bots that are manually added now remain on the dedicated server after track rotation.
* Increased server name length limit.
* Improved HUD.

As always, many thanks for your support!

Der Asian 1 ist ziemlich labil jedoch kann man gut mit dem Wagen driften :P
Martin Brundle: “Kimi, you missed the presentation by Pele.”
Kimi : “Yeah.”
Martin: “Will you get over it?”
Kimi: “Yeah. I was having a shit.”

Legend!
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Next Car Game: Wreckfest 24 Mär 2016 22:59 #314308

Update 2016-03-23
-Community Announcements - jannesBB
-The latest update is now out with following changes:
-Sandpit no longer crashes the dedicated server.
-Added a button to quickly buy and install a replacement part for a given part slot.
-A purchased part can be now automatically installed if it's compatible with the current car.
-Added a confirmation popups when purchasing a part and recruiting a crew.
-Cars now automatically drive to the pits after finishing the race instead of doing infinite laps (not yet on all tracks, though).
-Race time is now calculated correctly for the elimination race winner.
-It's now possible to click a button even if fast-forwarding in replay kills the frame rate.
-Improved HUD player list team icon placement.
-Updated some loading screen pictures.
-Improved Asian 1. :cheer:
Martin Brundle: “Kimi, you missed the presentation by Pele.”
Kimi : “Yeah.”
Martin: “Will you get over it?”
Kimi: “Yeah. I was having a shit.”

Legend!
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Next Car Game: Wreckfest 24 Feb 2017 17:12 #321873

  • AK1504
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Dear Wreckers, the latest update is upon us!

Remember: In case the handling feels odd, please first reset your controller settings to default.


CONTENT

Added a new banger variant of European 1 hot hatch.
Improved the model of the European 1 race variant.
Redesigned the livery style we're going with, and the results can be seen on the reworked European 1 skins.
Added a new Mixed 5 track with two routes + a special free route in which the player can choose which route to take. Naturally both routes count towards laps, with the first one being longer but faster and the second one shorter but slower. Note that for now the replay cameras can somewhat glitchy on the free route variant.
Started reworking Sandpit1 (heavy wip for now).
euro01l


ART

Improved track art on Racing 2, implemented new curbs, added more race track decorations and various props.
Improved track art on Gravel 1, made the track narrower in places, added more details and props..


DESIGN/PHYSICS

Updated the suspension setups of all vehicles for a more realistic portrayal of rear-wheel drive cars so that cars are significantly more balanced when cornering. Now it's also easier to break the rear free without the car going into the understeer mode like previously. The bahaviour of the cars is also visually more convincing now.
Improved the chase camera(s) to give a better impression of sliding and going over bumps.
Improved engine torque mappings for a better response so it's easier to modulate throttle when sliding.
Implemented the new tire model for the rest of the vehicles (AM2 II used it already). Alternate tires have been deprecated.
Improved gearbox ratios for all vehicles to better suit the tracks and the kind of racing in our game.
Reduced the handbrake power of European 2 and European 2 (II) since it was too snappy, causing the car to spin instantly.
As a result of the above changes the handling of the most cars will feel significantly different - We think this handling model suits the game better and makes it more fun, but of course we'd love to hear what you think!!


TECHNICAL

Vehicles no longer clip in collisions or sink into the terrain mesh when on their roof.
Landing glitch (bouncing upon landing) is now almost completely eliminated without kludgey workarounds. Very heavy landings can still cause a bit of damage especially when the vehicles is deformed but it's something we will try to eliminate in future.
In multiplayer, starting grid is now sorted in reverse order based on leaderboard times. What this means is that the better your global time on the track's leaderboard is the further back the grid you have to start. The green OK text next to the player name means that the time has been fetched successfully.
AI cars no longer stop at their tracks at start when someone in front hits the brakes.
AI cars now slow down due to colliding with a car in front even when the car in front is being lapped or driving outside the track.
Brake, Throttle and Steering Saturation settings now work correctly. In case the brakes or the throttle seems too snappy now, try increasing saturation slightly but be aware that too much saturation causes the input to never reach close enough to 100%. Likewise, if you prefer even snappier response try reducing saturation.
Gamepad/keyboard controller steering limiter now has more evolved logic into it, making it easier to turn the wheels just enough but not too much while cornering. Speed Sensitivity default is still the same as before (75%) but if you prefer a more precise control over the car something like 60-65% will work wonders.
Fixed checkpoint issues on various tracks.
Removed the animated blimp since it was buggy and causing instability.

As always, thanks for your continuous support!
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
Letzte Änderung: 24 Feb 2017 17:13 von AK1504.
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Next Car Game: Wreckfest 12 Jun 2017 18:28 #324266

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