Alle Änderungen zum Nachverfolgen seit der Veröffentlichung

 

Version 0.5.4 Changelog

further improvement in the car presenter logic, so to improve loading times for all players, while the development team continues the work towards the next major update, version 0.6.

Version 0.5.3 Changelog

improves the optimisation about the reuse of car presentations (render/audio) between sessions of a race weekend to prevent prolonged loading of cars after a session transition, especially in Multiplayer

Version 0.5.2 Changelog

- Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation
existing settings files will transfer upon the first launch, this should fix issues where OneDrive and other similar applications could hold the game configuration files hostage when running out of space or when they change file read/write rules
NOTE: logs will now be located in the Saved Games/ACE folder as well!
- fix for tyres sinking below ground when approaching the edge of track slowly - particularly an issue at the Nordschleife
- BMW M3 CSL updates - camber gain, drag, brake bias tweaks
- Lamborghini Huracan STO updates - aero balance, suspension, weight tweaks
- Alfa Junior less drastic FFB difference between power/coast
- fix to loading setups for Maserati GT2 and AMG GT2 crashing client and server
- AMG GT2 crash fix and less anti-dive/squat properties in suspension
- Maserati GT2 setup crash fix and updates, BOP alignment
please remove previously created setups for both these cars
- Porsche Cayman GT4 CS MR setup limits and suspension updates
- Ferrari F40 LM aero fix to reduce likelihood of takeoff
- Toyota Supra: less suspension damage to avoid extreme values on drift variant
- fixed missing rubbering on a specific Nordschleife kerb
- fix to an incorrect AI spline at Spa
- fixed inability to navigate after applying a binding with a controller in the Controls page
- fixed wrong current car after special event
- fix for Dallara EXP not mixing with different AI opponents when using automatic grid

Version 0.5.1 Changelog

- improvements to server list refresh time, ping management

- fixed lobby page becoming momentarily unresponsive after server selection

- fix for game not starting with missing or corrupt redistributable package

- fix to "DRS closed" message appearing for all clients of the server instead of the player car

- fixes to various GFX glitches on Nvidia/Intel hardware - AMD-specific issues are still under investigation

- fixed stutters in MP sessions when another player joins (due to FMOD loading audio banks)

- fixed track cut gain evaluation on occasion being cancelled by the start of the new lap when the cut occurs in the final corner

- fixed potential replay incompatibility from 0.4 to 0.5

- free camera is now functional in the paintshop (customize car menu), together with the FOV modifier input that allows the FOV to be changed in free camera (modifier+scroll)

F5 resets the camera to the default showroom one

- fixed erroneous LOD culling with the Toyota AE86 tuned steering wheel part

- fixed wheel LOD on the Caterham CSR

- fixed a minor UV error on the BMW M2 interior

- minor visual fixes for the new 0.5 tracks

- added collider to poles at the Nurburgring car park

- UI: fixed current lap font exceeding lap time widget

- UI: removed duplicated dampers notification and added cleartext for in-car damper and differential adjustments

- UI: fixed missing tyre compound information in the leaderboard for netcars

- UI: fixed pitlane menu overlay appearing twice in Special Events

- UI: fixed "stop the car to call the pause menu" message not appearing in Multiplayer

- UI: fixed "FFB gain increase/decrease" status message not appearing on the HUD

- UI: fixed tiles in the in-session settings menu changing size when hovering over

- UI: localization updates

- BMW M2 CS Racing and M4 CSL handling and setup updates

- Audi SQ performance mode name corrected

- wet tires now default on the wet setup for Dallara EXP

- fixed invalid BMW M4 GT3 setup

please delete any previous 0.5 setup created for the car!

- period (.) now allowed in UI text fields (e.g. chat widget)

- M4 GT3 wet tyres selected for wet setup

- BMW M2 and M8 aero updates

Version 0.5 Changelog

Content:
- Audi Sport quattro
- BMW M2 Coupe (G87) - 2 variants
- Caterham 485 CSR - 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) - 2 variants
- Toyota AE86 Sprinter Trueno - 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard - 4 layouts
- Watkins Glen - 4 layouts

Gameplay/MP:
- removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled
- previous Career mode purchased cars should now show up under "My Cars" in Open Mode
- gain-based track cut logic:
when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
- fixed crash when restarting certain special events
- next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility
in place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
- fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
- fix for ability to start and finish timed lap in session overtime
- fixed a bug in AI fuel estimation
- added possibility to deviate from the global track limit rules on a per corner basis
the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)

UI:
- indications on the gear widget when ERS limits are reached
- fix for binding TC Cut-1-14 and using it ingame crashing the game
- last selected car now persists across the different menus
- added button to hide UI overlays in the main menu and paintshop
- updated some menu icons
- localization updates
- blue flags are now functional
- added car electrics functions in the MFD
- setup menu cosmetic updates
- player tyre compound indication added to the pit menu leaderboard page
- added ability to paste server credentials from clipboard
- added pit stop controls MFD page
- added HUD notifications priority settings in HUD options

Graphics:
- SF25 dash display updates (added lap counter in race sessions)
- F40LM now has the racing driver model
- fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
- updated Ferrari SF25 steering wheel position and driver animation
- updated BMW M3 CSL steering wheel size and driver animation
- minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- free camera mode enabled
- visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
- updated lights scripts on a number of cars

Rendering:
- improved indirect rendering for cubemap shadows
- updated DLSS version to 4.5
- implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.

Physics/Handling:
- new launch control system, updated existing cars with launch control available
- Peugeot 205 T16 fixed non symmetrical setup
- Porsche GT3 Cup fixed inconsistencies between the 3 variants' setuplimits
- fixed an issue with DCT gear sequencing
- shared memory updates to physics channels
- added blending to shared memory when game is paused
- disabled shared memory output while setup page is active
- BMW M3 E46 gear ratio fix
- Audi RS 6 ABD, better AWD, slight power bump
- under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates
- improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behavior
- improved differential model
- added support for differential locking system (Audi Sport quattro)
- added support for solid rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heave springs
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
The first variant continues to represent the TCX configuration with approximately 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Sprint setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS balance and ABD updates
- Ferrari 296 GTB dampers, setup and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for modern sports cars
improved realism of factory ESC steps to help drivability without eliminating the fun factor

Audio:
- Ferrari SF25 volume tweaks
- added bodywork damage audio
- FMod: file size optimizations
- reworked audio for launch control
- updated sound spatialization for road cars' bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume

Version 0.4.1 Changelog

- incremented UI engine texture cache count - this was a source of potential stuttering
- potential optimization for stuttering caused by UI items
- potential fix for heavy stutter when an input device reconnects
- season definition penalties made consistent between quick race and race weekend race session
- controls: fix for dynamic damping setting changes only taking effect after game restart
- Caterham Academy setup limits and shift rpm led tweaks
- Toyota Supra engine visuals exposed (both variants)
- added line thickness to all Nordschleife layouts' full map in the map widget
- Mini tuned exhaust backfire position (partial fix only, will require additional code fix to hide the stock exhaust's emitter, which will come in the next major update)
- fixed Audi RS 3 rear door animation being playable while driving
- added passenger camera to all F6 (onboard TV) cameras
- Nürburgring minor visual fixes
- Mazda MX5 Cup wet tyre specified for wet setup
- fix for game crash when trying to launch R3 Academy events
- Serverlist - added filters for gamemode types, display "practice" gamemode servers as "trackday", match current car if no stored car is selected in eligible car list
- improved BMW M3 E46 CSL audio
- tweaked spectator sound zone volume
- BMW M3 CSL dash scripting updates
- fix in the Porsche 718 GT4 RS lights script
- Ferrari SF-25 aero updates, setup limits, fixed wing setting adjustments not taking effect correctly
- fixed a race server crash
- improved/fixed the pit entry/exit shapes to avoid offtrack false positives
- BMW M8 Competition brake force tweaks
- fixed electronics settings in Setup not loaded correctly
- Dallara Stradale engine and turbo tweaks
- Toyota Supra Drift variant with improved setup and setup limits
- BMW M3 E46 CSL throttle response and autoblip fix
- Toyota GR86 increased rear camber
- suspension damage sanitization across all content
- AI cars will now have improved reaction to lower-pace opponents
- replay UI: removed redundant index when camera submode cycling
- fixed HUD elements not responding to the visibility toggles in HUD settings

Version 0.4 Changelog

NEW CARS:

- BMW M8 Competition Coupe (F92)

- BMW M3 CSL (E46)

- Ferrari Daytona SP3

- Ferrari F40 LM

- Ferrari SF-25

- Peugeot 205 T16

- Renault 5 GT Turbo

- Toyota Supra Turbo RZ (MK IV) + tuned variant

- Mini Cooper S (MK VI) + tuned variant

- Porsche 718 Cayman GT4 RS

NEW TRACKS:

- Nürburgring (5 layouts)

- Oulton Park (2 layouts)

- Road Atlanta

- Monza 

 

MULTIPLAYER

- support for chat widget and server commands

- additions and fixes in MP functions (autorestart, BOP, server list filter)

- fixed servers ending up in zombie state after long-term idling

- large number of fixes and additions to support the Daily Racing portal

GRAPHICS:

- carpaint material revision across the board

- improved post-processing

- fix for dash display texture colour space errors

- fix for certain material types

- reduced menu thumbnails memory footprint

- Mazda MX5 Cup visual updates to properly represent ND1 and ND2 variants

- Porsche GT4 Clubsport MR minor visual updates

- Lamborghini Huracán ST EVO2 minor visual updates

- BMW M3 E30 minor visual updates

- added more OEM accessories for the Honda S2000

- updated dash displays for the Audi RS 3 and RS 6 and Lamborghini Huracán STO

- fixed steering wheel visibility in external driving cams

- improved tyre shading: sheen layer that fades off after a couple of corners, improved tyre wear texture

- added support for flexing and vibrating vehicle parts, such as wings, safety nets - initial implementation on racing cars

- added moving damaged parts on all content

- added visual backfires

- added unique driver assets for F1 cars, for all liveries

AUDIO:

- improved throttle timing and auto cutoff to enhance V-Tec kick effects

- audio: new scraping sounds and raindrop sounds (when the car is stationary)

- improved turbo hiss sound in general

- audio: turbo pitch is now related to boost and rpm

- developed new drivetrain model to improve the feeling of the simulation of the transmission wobbling

- improved management of backfires

- improved generic turbo hiss sounds, removed high pitched sounds

- new transmission soundsets management, depending on the car drivetrain scheme

- Honda NSX: improved V-Tec crossover sound with pure samples

- Honda S2000: improved quality of engine interior sound samples and new engine exterior sounds

PHYSICS:

- developed new tire damping method increasing compliance and drivability in all situations and all cars, but race cars in particular

- adjusted tire inertia to better match each car's individual tire dimensions helping with more realistic tire lockups and less drastic loss of traction

- improved tire slip ratio calculation leading to more natural behavior particularly on corner exits in locked differential scenarios

- adjusted grip levels for all tires: Higher baseline grip, yet less combined grip leading to more natural, controllable and rewarding car behavior

- adjusted thermal behavior for tires alongside adjusted rolling resistance

- adjusted tyre rolling resistance to achieve more realistic top speeds

- implemented new drive train wobble method respecting non linear stiffness

- adjusted tire wear across all compounds (generally, the more performance oriented a tire is, the faster tire wear will noticably impact laptime)

- sanitized and unified tire and controller library, solving potential inconsistencies in tire model across cars

- improved consistency in available compound range for early-modern cars:

Removed pseudo-vintage tyres for 90s-00s models, they are now fitted with a range of modern tyres suiting their performance, vintage reserved for crossply tyres

- improved hybrid powertrains

- implemented and unified KERS/ERS behaviour

- improved Dual Clutch Transmission behavior to be more seamless

- implemented electronic brake bias (dubbed as EBB or Brake Migration)

- revision of battery features and data entry specifications

- improved physics model for cars with solid axles

- made several car systems available for in-cockpit adjustment (among others: turbo, dampers, differentials)

- Ferrari 296 GTB: numerous fixes and adjustments to suspension, drivetrain, downforce, airbrake and dedicated performance modes with more realistic ERS deployment

Recommended driving.

- implemented soft lock feature for steering wheels

- created multiple physics events to allow for more nuanced car audio

- fixed a potential crash scenario caused by collisions

- various steer ratio adjustments on a number of existing car content

- created more true-to-life vintage compound for the Alfa GTA Sprint

Recommended driving.

- various adjustments to engines, turbos, drag and downforce across cars to better match real life acceleration, top and corner speeds

- various adjustments and fixes to car default setups and differentials

- fixed F2004 rear wing not responding to changes in setup and modified setup limits for the car

- added stiffer springs for the Porsche Cayman GT4 CS MR and Porsche 911 GT3 Cup

- adjusted torque curve for the Porsche Cayman GT4 CS MR

- fixed Audi RS 6 bump stops to prevent tyre hitting and clipping through the bodywork

- fixed Dallara louvers (front fender air vents) downforce impact

- corrected Mazda MX5 Cup weight and differential

- corrected differential of the Caterham Academy

- improved various cars' rpm limiters to behave more realistically

- corrected gear ratios for the Ferrari 296 GTB

- corrected gear ratios for the Chevrolet Camaro ZL1 and 1LE variant

- corrected Mazda MX5 Cup Sadev sequential gear ratios

- corrected Alpine A110 and VW Golf GTI Clubsport gear ratios

- updated operating aero and ride height ranges on the BMW M4 GT3 Evo and enabled bump stop adjustments

Recommended driving.

- updated operating aero and ride height ranges on Lamborghini ST EVO II

- updated BMW M2 CS Racing setup limits according to BMW specifications, updated spring ratios

- updated and unified all car names in setup folder

- car colliders can now be angled when necessary to represent built-in rake of cars

- reduced clutch sensitivity

- fixed unwanted vibration on torque vectoring differentials

- sanitized and updated TC & ABS behaviour on all cars

Fixed engine-crippling behaviour of earlier iterations of traction control, so higher levels might work better on some cars, and lower levels allow for more playful driving. The new Porsche Cayman GT4 RS is a good showcase.

Likewise ABS is not as efficient as before, more modulation might be required.

- revised electronic brake controllers

- added automatic brake differential to the Porsche Cayman GT4 RS and Alpine A110

- fixed BB adjustments only taking effect after every 5th click

- fixed setup limit units missing from certain items

- improved AWD clutches on Audi RS 3 Sportback in Performance Modes 1 and 2 (Torque Rear)

GAMEPLAY:

- some new implementations and fixes on penalty manager

- moved Imola finish line further back per GTWC sessions

- tweaked logic for automatic grid population -> now adds up to 2+2 car models from below and above the selected car's PI instead

- large update to replay code, this will probably break compatibility with older replays but files should now take up significantly less space

- fixed electronics states in the replay

- selected tyre compounds now correctly show up in the replay

- AI: fixes to opponents swinging around wildly, potentially removing a few accident types

- AI: better braking-behind cars approximation

- AI cars should no longer get confused by pitlane or offtrack cars

- new autoshifter logic

- academy events rebalanced based on new laptimes

- fix for occasional hang/crash in the car selection menu caused by the thumbnail texture blocking the game thread

- replay now shows optional animation states (e.g. sunroofs)

- halo visibility toggle added in view settings

- added DRS zones on F1 tracks

- fixed forced pitstop not applying if you teleport before the pit exit line after a race start

- fixed reset position for various physics functions (lap estimates, ERS limits etc) on a number of tracks

- fixed a potential crash caused by out of bounds tyre compound indices

- updated AI data for the Alfa GTA, Mini and Abarth

- reworked track limit safezones

- AI cars no longer get warnings and penalties

- changing Audio FFB effects now takes effect inside the session

- new autogear logic (both player shift assist and AI upshift triggers)

- inputs for adjusting mirror pitch and yaw now functional

- race cars will now have both front and rear compounds changing at the same time via setup

UI:

- implementation of general HUD notifications

- reviewed input filtering for UI widget manipulation

- serverlist - relocated server count, added player count

- reworked client-side leaderboard

- pitlane leaderboard now displays car model name

- new car selection flow for Multiplayer

Now the player can directly click on eligible cars and join without having to visit the car selection menu.

The list is flat and includes all relevant "owned"/"favourite" cars on the top marked with a star.

Beyond a certain (large) number of server-defined cars, the old car selection page is used for ease of browsing.

- updated localization

- added missing car localization strings

- implemented track maps on the HUD and pitlane page

- chat widget implementation in Multiplayer

- implemented setup, UI and MFD items to support the new electronics systems

- reworked HUD gear widget to support new electronics systems

- expanded car controls MFD to support new electronics systems, such as ERS, EBB, differentials, dampers

- explicit indication of performance modes on the HUD gear widget with more friendly names

- odometer values for owned cars added in the model selection and SP hub

- added reset button in the manual grid mixer

- all previous cars' VR mirror offsets revised with the new default cockpit camera positions

- unified setup units for all cars

- fixed certain setup units being defined in groups instead of per item

Version 0.3 Changelog

New Content

• Cars Added:

• Audi RS 6 Avant

• BMW M4 GT3 Evo

• BMW M3 E30 Evo II

• Caterham Seven Academy Racer

• Dallara Stradale

• Ferrari F2004

• Lamborghini Huracán Supertrofeo EVO2

• Mercedes-Benz 190E 2.5-16 Evo II

• Porsche 718 Cayman GT4 Clubsport

• Tracks Added:

• Red Bull Ring

• Spa-Francorchamps

• Multiplayer:

• Step 1 Multiplayer introduced.

Multiplayer & Netcode

• Improved overall server stability with multiple client/server updates.

• Fixed sporadic crashes when joining MP sessions.

• Fixed setup page hanging during multiplayer session changes.

• Improved setup messages and safety checks in netcode.

• Increased software timeout and added more server logging.

• Server list now shows only unique servers and remembers filters/sorting.

• Fixed opponent audio issues.

• Various optimizations to reduce spammy logs, desyncs, and crashes.

Physics & Handling

• Tyres:

• New tyre model introduced:

• More predictable grip on Eco/Road compounds.

• Increased grip and better thermal behaviour on performance compounds.

• More natural slip/slide recovery.

• Improved road feedback from bumps/kerbs.

• Global tyre revision with adjusted damping.

• Cars:

• Adjusted steering lock, power, and gear ratios for multiple cars:BMW M3 E30, Mercedes 190E Evo II, Ferrari 296 GTB, Lancia Delta, Lotus Emira, Lotus Exige V6, Audi RS 3, Audi RS 6, BMW M2 CS Racing, Toyota GR86, VW Golf 8 GTI

• Updated Lamborghini Huracán ST Evo2 setup limits.

• Porsche Cup variants now have dedicated setup/electronics limits.

• Fixed inconsistent ABS across Porsche Cup cars.

• Caterham Academy: fixed fuel limits, revised base setup.

• Mazda MX5 Cup: updated default setup.

• BMW M4 GT3: fixed front suspension geometry and updated to Evo spec.

• Porsche 964 X88: fixed rev limiter.

• Various suspension, setup, hybrid, ignition, and limiter fixes across cars.

• FFB:

• New per-car FFB gain settings.

• Added optional FFB effects: G-force, kerbs, slip, ABS.

• Increased default FFB gain for Dallara.

• Improvements to low-speed vibration.

AI

• Improved braking, steering, and overtaking logic.

• Better pitlane exit handling in crowded situations.

• Increased safety margins when near player or in entry situations.

• Reduced player collisions and improved AI awareness.

• Added pre-start revving for AI cars.

• Temporarily disabled collisions between AI cars in dense early-race situations to avoid pileups.

Gameplay & UI

• Paintshop: performance optimizations, added parts categories.

• HUD/MFD:

• HUD no longer interferes with MFD control when hidden.

• Added new HUD widgets (pit limiter, wrong way warnings, FF strength).

• Notifications and layouts improved, including triple-screen support.

• Persistence for last used driving/onboard cameras and HUD layouts.

• Server Lobby: improved filters, sorting, and persistence.

• Replay:

• Added replay metadata and tagging.

• End-of-session replays now available.

• Fixes for tyre dirt/damage and VFX.

• Menus:

• Added weather in pitlane menu.

• Improved session info display in pause menu.

• Corrected localization issues and fonts.

• Fixed crashes and UI inconsistencies (career, tutorials, paintshop, leaderboards).

• Controls:

• Gamepad Steer Assist improvements (new Assisted mode).

• Disabled FFB soft lock until further improvements.

• Fixed issues with electronics hotkeys, softset inputs, and wipers.

• New controls page in MFD for on-the-fly adjustments.

• Logitech Trueforce audio fix.

Graphics & Visuals

• Major rendering improvements:

• Dynamic Global Illumination 2.0

• Enhanced night lighting, shadows, mirrors, crowds, grass, and post-processing effects.

• Optimized VRAM, CPU, and GPU usage.

• Improved VR and triple-screen performance, reducing popping/shadow issues.

• Updated lighting and LED scripts for:

• Chevrolet Camaro, Lamborghini Huracán STO, Toyota GR86

• Porsche 992 GT3 Cup, Porsche 718 Cayman GT4 CS

• BMW M4 GT3 Evo, BMW M2 CS, BMW M4 CSL, Audi RS 3, Audi RS 6

• Multiple car model fixes and updates (Ferrari 296 GTB splitter, Caterham Academy stance, BMW M4 GT3 Evo geometry, etc.).

Audio

• Introduced audio versioning and new default volumes.

• Added startup sounds across all cars.

• Major rework of backfire sounds, distance filtering, and logic.

• Fixed various idle, limiter, and backfire sound bugs.

• Improved Honda NSX, Lancia Delta, and Porsche 964 sound profiles.

• EVs now feature correct power on/off sounds.

• Improved limiter, ignition, dust, and damage sound behaviours.

Architecture & Optimization

• Multiple CPU/GPU optimizations across gameplay, UI, and content loading.

• Fixed VRAM leaks and periodic stuttering.

• Improved asset preloading and caching for smoother performance.

⚠️ Known Issues ⚠️

• Occasional crash when joining MP sessions.

• Crashes in some SE/Academy events.

• Penalty popups may persist on session transitions.

 

Version 0.2.2 Changelog:

- Physics: split weather time and clock time
- Renderer: fix crash with FXAA
- Renderer: slightly reduced VRAM usage
- Cameras: fix TV camera far plane
- Handling: updated Honda NSX-R vintage tyres and setup
- Audio: removed high pitched noise from Porsche 964 Turbo
- UI: fixed reversed zoom in/zoom out with the mouse wheel in the interior view of the showroom
- UI: fix for split thumbnails when using upscaling at lower resolutions
- UI: Chinese localization update

Version 0.2.1 Changelog:

Backend
- improved Special Events retrieve time

Graphics
- visual fixes for the Alfa Romeo Giulia Sprint
- visual fixes for the Porsche 964 Turbo upgrade parts

Rendering
- automatically detect and set texture pool size based on GPU video memory
- DOF can now be disabled from the video settings
- fixed trees popping on certain track and car combinations
- fixed triple monitor glitch

UI
- fixed potential scrambled font issue in Steam builds
- round robin update disabled in showroom and when the session is paused to restore frame rate in the
- car selection showroom - fixed erroneous post remove car focus assignment
- general controller navigation pathfinding behaviour corrections
- video settings - texture pool size option hidden
- fix for missing car on thumbnails in some cases after customization (when apply is chosen after back or when hitting esc after apply)
- fix for dynamic thumbnails not taking into account showroom position offsets
- per-item scrolling in certain scrollable lists (model selection, grid editor, car preset selector)

Gameplay
- fixed R3-01 Academy event
- fixed license requirements in dealership
- fixed update of dealership licenses after unlocking a new license
- added error message if documents folder is not writable
- updated car prices for 0.2 content
- stability control is now off by default on all assist presets
- pit limiter assist is now on by default in all presets, with the exception of Pro

Physics
- fixed out of range values sent to the Force Feedback
- fixed erroneous setup limits
- updates to the Porsche 964 Turbo handling

Audio
- fixed Alfa Romeo 75 Evoluzione low exterior sound


Version 0.2 -Changelog:

- added Circuit Of The Americas - GP and National layouts
- added Donington Park Circuit - GP and National layouts
- added Alfa Romeo 75 Turbo Evoluzione
- added Alfa Romeo Giulia Sprint GTA
- added Lotus Exige V6 Cup
- added Honda NSX-R (92R)
- added Maserati GT2
- added Mazda Miata (MX-5) NA
- added Porsche 911 Turbo 3.6 (964)


The Gameplay has been altered so that players have a choice to play in Career or Open mode.
Career mode will be the previous progression mode without any backend dependency on gameplay flow.

In Open mode the dealership is an open source of cars for customizing and adding them to the player's local garage. There is no limitation to access and customization options.
Open mode also has persistence on locally customized and saved cars.

"All Cars" button in Open mode car selection allows quick selection of all cars ingame, and also moving them into the garage if the player would like a customized example.

Initial startup prompts the player to create a profile and select the desired mode - after that they can switch between the modes at any time.

Please note that Special Events still require online connection.

Physics​

- re-enabled fuel and battery consumption
- re-enabled gearbox damage
- Lambo and Lancia cardata fixes and tweaks
- fixed electronics setup settings not transferring to track
- work on dynamic track physics-graphics relation and updates
- handling and setup updates to the Camaro ZL1 and ZL1 1LE variant
- fixed gear shift audio event for automatic gearbox


UI​

- added input filters to vehicles UI pages to listen to appropriate functions on each given page
- fix for flickering caused by the thumbnail creation on car purchase
- controls page now has an input poll for itself, solving the ui input filtering.
- controls page cancel button
- fixed in-session controller navigation issues
- fixes to controller navigation and focus in showroom controls
- localization updates for all languages
- added soft configuration to controls page so it responds without applying
- car customization: reject rim design on pending design mismatch (fixing entry duplication)
- UI: fixed to Fuji track preview images gone missing in some cases
- UI: video settings tooltips
- UI: fixed invalid laps being displayed as best lap in timetables
- fixed a VRAM leak caused by the UI engine causing degrading performance over time
- fixed issues with input devices not sent to the UI and other input-related woes
- UI: Slider - keyboard/controller control for dual handle sliders
- UI: Gamemode - togglebutton height adjustment, start position slider visibility correction
- forced UI confirm and cancel to OnRelease to simplify input binding
- fixed car flickering in radar
- UI: paintshop - mismatch protection for rim selection due to unresponsive game client
- race weekend and grid customization enabled
- replay gallery enabled
- new weather preset icons
- car thumbnails updated capture scene with contact shadows and adjusted spacing
- showroom: fixed dash display turning off when customizing rims/parts on a car
- pitstop timer on HUD
- implemented car setup load/save/delete
- improvements to the radar widget
- added black curtains on transitions
- car controls widget added in main menu
- track selection maintained between game modes (when possible)
- fixed predicted/delta finish line spikes


Gameplay​

- added Open/Career modes
- Career mode flow now independent of backend connection
- added "remove vehicle" functionality in Open Mode Garage
- new Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI)
- several fixes in pit limiter usage and acceleration/braking
- fixed special event starting time going forward with time spent in menu
- removed randomization of grid on session load
- fixed bug in track limits causing AI opponent driving zig-zag lines
- improved pitlane exit spline -> ideal line transitions
- fixed end of session timers
- ideal line: changed the coloring to be more helpful for inexperienced drivers
- fixed Suzuka East using wrong pitlane spline
- fixed Suzuka East track limits through T1
- crowd density depending on the session: in order: practice, warmup, qualify, race
- improved OEM opponent car color randomization on grid
- black-orange flag now resets on restart session
- adjusted timelines for BH, MP, Fuji, Suzuka according to real life finish lines
- improved pitbox visibilty, now reflecting status with the hologram color
- improved automatic wipers speed levels, now better adjusting to the actual amount of rain on the windshield


AI
The Quickrace/Race Weekend UI offers improved control over the AI setup, including a range slider for the general AI skill used to select the driver opponents.

As preparation, we introduced the "Opponents Behaviour" control, which will replace the "aggressivness" sliders from previous titles. At the moment, only the default behaviour "safe" is selectable, which is the known algorithm and behaviour with fairly safe settings.

- fixed AI cars being teleported to pit at the end of the session
- fixed a bug where the AI could be dragged into the pit exit zones
- fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane
- AI drivers have improved wall awareness in pitlanes now
- AI cars will not ignore cars standing (i.e. on the grid)
- fixed cooldown for AI behind player
- pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering
- pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering
- increased precision especially for the tendency to cut corners
- updated all car and track base information and finetuning
- fix for immobilized AI cars when restarting session
- fixed AI cars taking too long at the race start
- fixed AI cars braking too late for the pit entry
- fixed AI cars revving through pitstops
- improved AI race start behaviour
- improved braking calculation


Graphics​
[Graphics] Enhancements:

- retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns
- tree material enhancements
- mirrors rendering now shows opponents shadow decals
- car dirt effects enabled
- Fuji visual updates
- Brands Hatch visual updates
- Suzuka visual updates
- Mt Panorama visual updates
- tweaked visual ride height of several cars
- adjusted VW Golf 8 rim offsets
- global VRAM optimization
- updated Ferrari 296 GTB and Audi RS 3 dash display
- adjusted simple car mirror capture areas
- light stage now auto-opens popup lights
- wiper vignette effect is now a gradual effect per rain intensity
- enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires
- texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first)
- sun shadowing on directional shadows and smooth fog-based volumetric booster
- auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default)
- vsync now ignores the gameplay frame limiter
- switching to VR or triple screen mode no longer disables DLSS
- improved shadow culling heuristic at dawn and sunset
- removed ideal line from mirror rendering
- removed jittering from non-MSAA flimic pass
- dash display emissive auto-adjustment to take into consideration overcast
- column-mounted shifter paddles hidden when the steering wheel is hidden
- tweaked visual tyre flex effect


[Graphics] VR:

- VR: added VR TV camera set
- VR: mirror capture mode now defaults to "dynamic" in VR
- VR: runtime changes of video settings
- VR: enhanced reflections
- VR: added DLSS
- VR: new grass type (global)
- VR: fixed black glitch at horizon
- VR: idle-screensaver sequence disabled in VR


[Graphics] Triple Rendering:

- triple: fixed clustering issues caused by the addition of the "mono view on triple" feature
- triple: added DLSS capabilities
- triple: reworked world matrix calculations to resolve positional issues
- triple: fixed volumetrics day-night transition
- triple: fixed shadows popping
- triple: fixed marshall animation
- triple: fixed black glitch at horizon


[Graphics] Optimizations:

- optimize z-prepass
- optimize mirrors and cubemap rendering
- optimize loading times
- reduced VRAM usage after loading
- optimized global illumination memory footprint
- optimized tiled culling
- UI platform and VRAM usage optimizations
- main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save
- dash display textures now compressed, approximately 50% texture memory save


[Graphics] Fixes:

- fix for diagonal line on the UI pages in VR and triples
- fix for marshals occasionally becoming frozen
- fixed blurred shader functions (tyre, rim, disc) not working in reverse
- fixes stuttering during gameplay
- fixed undercar fake shadow disappearing above a certain number of opponents
- fixed previous car's reflection image visible on disabled mirror
- fixed dancing clouds issue
- fixed sss denoise unshadowing factor
- fixed hero shadow resolution with experimental shadow
- fixed replay shadow for focused car
- fix rims jittering with DLSS
- fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene
- car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart
- fixed for internal raindrops going sideways on rear windows
- TV cameras movement is now paused when the game or the replay are paused
- fixed AMD glitches
- improve shadow of drivable internal cameras


Audio​

- fixed ABS indicator sound on the Lancia
- restored the old default audio device when the audio has fallback on another device
- removed ramp volumes on audio changing options
- improved backfire logic
- general fixes on volume and distance
- bodywork muted when teleport
- fading on scene loaded and player teleport
- new sounds for Lancia Delta HF Integrale EVO II
- doppler effect for some audio events
- increased volume distance for turbo sound on exterior cameras
- better distance scale and audio positioning for opponents
- opponent volume for turbo and backfire

Version 0.1.6-Changelog:
GENERAL:
-added Fuji Speedway
-added Lancia Delta HF Integrale Evo II
-added Lamborghini Huracan STO
-added new special events
-updated roadmap

UI/GAMEPLAY:
-fixed thumbnail generation on exit
-optimized VRAM use of thumbnail generation
-fixed chase cam losing rotation lag after changing view settings on the motion page
-fixed delta using the last lap instead of the best one
-optimization and finetuning of input system and updated new input defaults
-localization updates
-fixed HUD handbrake icon showing as enabled on session start
-Look-At buttons are now forced to be Constant type
-fixed UI refreshing when editing input/sliders
-added displaying of results at the end of Special Event sessions
-updated Laguna Seca Hotstint start
-updated tooltips
-fixed erroneous behaviour of fullscreen switch
-improved camera navigation fluidity in showrooms
-fixed paintshop colour picker refresh issue after channel change
-revised rule for mutually exclusive parts in car customization
-restyled hover/focus transitions in Single Player menus
-added track layouts to the track selection page

AI:
-general improvements to AI behaviour and paths

PHYSICS:
-fixed issue in Porsche 992 Cup setup limits and empty tyre compound

GRAPHICS/RENDERING:
-updated default VR mirror offsets
-revised some vehicle materials and AO maps
-minor fixes to the Alpine A290 Beta, Alfa Romeo Junior and Alfa Romeo GTAm
-fixed Room and White showrooms not having car instrumentation working
-enhanced shadow distance

Version 0.1.5.1-Changelog:
-backend fixes
-localization updates
-fixed hang after exiting licence event HC-05
-fixed hang when starting a special event

Version 0.1.5-Changelog:
GAMEPLAY:
-enabled server backend for dealership, game economy, academy, car ownership and personalization as well as special events
-updated penalty checks for jump starts

AUDIO:
Honda S2000 - new sound set
-minor changes on rev limiter trigger
-tweaked ABS sound

CONTROLS/UI:
-added loading screen on end of session if data cannot be retrieved
-updated TV cameras
-updated View Settings defaults
-added leaderboards for special events
-updated brake bias indicator HUD
-fixed Hyundai i30N ignition display issue
-updated Back button functionality for replay/credits
-fixed issue related to UI scrolling to focused items without controller navigation
-localization updates
-updated Connection changed UI
-updated showroom selection UI
-removed auto-confirming connection status popup
-updated 'Restart Session' behaviour
-updated stability control UI

RENDERING:
-VR: updated water spray
-updated car dash display texture gamma
-fixed issue on AMD related to car materials / dash display

PHYSICS:
-removed academy collisions for cones
-updated autoblip behaviour
-updated tyre compound limits on the setup screen
-fixed Mazda MX-5 autoclutch issue
-updated Hyundai i30N auto clutch and auto blip
-updated autoclutch assist

TRACKS:
-updated Imola pitbox collisions
-updated Suzuka collisions
-updated Laguna Seca collisions
-updated Suzuka West pit exit

Version 0.1.4-Changelog:
AUDIO:
-reworked music system to result in better reliability and improved fading
-new music for menu, gameplay and ending sessions
-fixed potential issue when audio device is lost
-tweaked Mount Panorama audio reverb zones
-tuned audio slip ratio logic and feedback
-fixed BMW M4 CSL backfire audio playing in idle
-fixed Lotus Emira compressor sound
-fixed Chevrolet Camaro ZL1 compressor sound

CONTROLS/UI:
-localization updates
-fixed responsiveness issue in Manage Preset UI
-fixed mirrors toggling in multi-mirror (with right mirror disabled by default)
-Showroom: fixed car instrumentation inconsistencies via the car controls widget
-Showroom: fixed missing lights on showroom scene change
-Showroom: fixed incomplete dash display render
-implemented function to listen to concurrent devices: if multiple devices are responsible for the same input
One device can be active, the other device will sleep until they are moved by a margin, replacing the active one
-fixed controller steering assist affecting direct input devices when both devices were connected
-mouse cursor now disappears after a few seconds of inactivity
-changed default FOV of driving cameras (default button now resets to 55)
-fixed overlap between game version and online status in localization
-enabled axis visualization in the controls page
-added 0.2s repeated function for L/R/U/D in controllers
-fixed inconsistency behaviour when making quick turning inputs with a controller
-fixed an issue with garage cars visibility with Italian localization
-increased mirror yaw limits
-fixed an issue with double startup scene loading

RENDERING:
-fixed black screen at Imola and other tracks in triple screen
-disabled TV camera movements in VR
-reduced VRAM usage
-fixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.
-fixed VR flickering on the sky box
-optimized VR GPU performance
-optimized triple screen GPU performance
-improved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)
-fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)

GRAPHICS:
-fixed missing mesh skinning from the Alfa Romeo Junior front springs
-fixed minor visual issues on the Alfa Romeo Giulia GTAm
-fixed Hyundai i30 N LOD issues with lights
-fixed an issue with the AMG GT2 lights colour inherit
-fixed a missing default rim customization definition of a Toyota GR86 configuration

PHYSICS:
-fixed BMW M4 CSL ride height limits
-fixed BMW M4 CSL launch control
-raised minimum pressure in setup limits
-adjusted minimum tyre pressure limits

Version 0.1.3-Changelog:
- fixed Settings-Controls UI page issue preventing correct visualization for bound controls icons
- added axis visualization into the Settings-Controls UI page
- Car customization is now enabled in offline mode (thumbnails remain in original colors). This allows users to customize their cars for showroom visualization and single player game modes
- Car customizations are currently reset when quitting the game. Full online mode for all will be enabled very soon.
The team is now focusing on additional fixes and the introduction of online mode and its related features.

Version 0.1.2-Changelog:
- fixed black screen issue showing only minimal UI on some systems
- fixed potentially becoming stuck on the UI in locations such as the car setup menu
- other minor fixes

Version 0.1.1-Changelog:
This first hotfix enabled all cars in offline mode, so that your driving experience is not limited. You will now be able to choose from all 20 cars contained in Early Access v0.1 in the Garage. We are working non-stop in order to bring the game online again and allow for Special Events, Driving Academy and game economy to be playable as well.