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THEMA: Updates

Updates 04 Mai 2018 14:52 #331345

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19-04-2018

Deployed content for upcoming competitions.

Game:

GTR 3 car class - Pitstop actions now take a longer time.


20-04-2018

Server side update

Sound, Physics & AI:

Fixed the Plasa's 134 Judd from Hillclimb Icons that had a broken gearbox



03-05-2018

Game client side only (~2.2 GB)


Game:

Spectator mode: Fixed an issue where the race start countdown lights would show at the end of a race and remain visible in the second race session.

Art:

All DTM cars from 2013 to 2016 now have 360 degrees driver animations

Audi RS 3 LMS - esport livery updated

Imola - Pitlane limit is now properly set to 80 kph

Porsche 911 GT3 R - Fixed an issue with the car receiving engine damage from a frontal impact.

Sachsenring - Updated with new pitwall sponsor, slight camber adjustments, and a surface review.

Sepang - Fixed a hole in the ground where cars could sometimes get stuck.

Spa-Francorchamps - Reviewed track surface between Les Combes and the chicane.

Volvo S60 WTCC - Fixed an issue where driver was seen clipping through his seat from external cameras.

Zakspeed Capri - Attempt to fix an issue where the tail lights would not be rendered with transparency on a ghosted car on certain configurations.

Zhuhai - Performance optimizations
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Updates 08 Mai 2018 17:43 #331388

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Update: forum.sector3studios.com/index.php?threa...ay-8th-update.10758/

Game:

Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
Added support for upcoming “Fixed Setup” time attack competitions.
Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
Fixed a case where some users would still receive penalties upon spawning on the starting grid.
AI - Fixed a reported game crash related to DRS / PTP zones.
AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
AI - Added some variations to their tyre management to increase pitstop strategy differences.
VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
VR - Fixed a reported game crash
VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

Sounds, cameras, physics & AI:

All Tracks - Tweaked AI pace in qualifying versus race
Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
Mistral M530 - Improvements to cockpit sounds
Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
RedBull Ring - Tweaks to cut corridors
Sachsenring - Tweaks to cut corridors
Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Updates 08 Mai 2018 19:06 #331389

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Server Update durchgeführt, Server sind wieder online
Letzte Änderung: 08 Mai 2018 19:06 von keanos.
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Updates 01 Jun 2018 19:51 #331774

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May 31st - Update


https://forum.sector3studios.com/index.php?threads/may-31st-update.10866/


This is the last of our series of updates aimed at deploying cars for the various eras of the
Mercedes‐AMG Motorsport eRacing Competition.

Today's update adds the remaining cars for the future rounds of this outstanding competition: the AMG-Mercedes CLK DTM 2003, the AMG-Mercedes C-Klasse DTM 2005 as well as a competition-only version of the Mercedes-AMG C 63 DTM 2015.

You can watch all the races on Mercedes-Benz' YouTube channel : https://www.youtube.com/channel/UClj0L8WZrVydk5xKOscI6-A

Round 3 : Race will take place this coming Sunday 3rd June !


But it isn't all! We're also bringing some fixes for Direct Drive wheels and other controller types that were reported recently. Check this out:

Update details:
Client version = 0.3.0.6406
Client BuildID = 2821569
Dedi version = 42.0.665
Dedi BuildID = 2821571

Game:
  • FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
  • FFB - Fixed various reported issues with Direct Drive wheels
  • FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
  • Input meter - Fixed an issue where the meter would render before a racing session started.
  • Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)

Content
  • Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
  • Laguna Seca - Fixed wrong pitlane speed limit
  • Sepang - Fixed some minor texture flickering on the back of the pit building
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Updates 20 Jun 2018 15:27 #332095

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June 20th Update

Today we're mostly preparing RaceRoom for upcoming competitions and content releases.
Stay tuned for more information regarding those!

Update details:
Download size = 934.3 MB
Client version = 0.3.0.6408
Client BuildID = 2878085
Dedi version = 43.0.675
Dedi BuildID = 2878124

Game:
  • Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
  • Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
  • Fixed an FFB initialization on the "Championship progress saved" message.

Content
  • Moscow - Modified track side banners in preparation for the Porsche virtual series.
  • KTM X-Bow RR - New livery #8 was added to store
  • Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
  • Lausitzring GP - Fixed HUD track map that was still using simple visuals.
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Updates 11 Jul 2018 15:38 #332337

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11th July 2018 - RaceRoom has been updated


https://forum.sector3studios.com/index.php?threads/11th-july-2018-raceroom-has-been-updated.11025/


A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi. This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.



This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together.

For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.

The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

Another car received some physics upgrades: the Formula RaceRoom Junior. Alex Hodgkinson, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago.

On the sound side, we're improving as well! Anthony Monteil, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!


Update details:
Download size = 4.3 GB
Client version = 0.3.0.6411
Client BuildID = 2936158
Dedi version = 44.0.684
Dedi BuildID = 2936171

Game:
  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.

Sounds
  • 350 new gearshift / backfire / shift backfire samples were added.
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar - Coast transmission volume adjusted in cockpit
  • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
  • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
  • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
  • Mistral M530 - Transmission volume adjusted in cockpit
  • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX - Transmission volume adjusted in cockpit
  • Nissan GTR R32 - Transmission volume adjusted in cockpit
  • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
  • Formula RaceRoom X-17 - New traction control external sounds
  • Formula RaceRoom 2 - New traction control external sounds
  • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
  • Saleen S7R - Rev blending improved for external sounds
  • Volvo 240 Turbo - Transmission volume adjusted in cockpit

Physics
  • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R - Physics upgraded
  • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
  • Ford GT1 - Physics upgraded
  • Formula RaceRoom Junior - Physics upgraded
  • All H-pattern cars - Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior

Art
  • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
  • Ruf CTR3 - Upgraded to a new data display
  • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
  • Ford GT1 - Some dimension tweaks
  • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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Updates 23 Aug 2018 16:15 #332894

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12-07-2018

Update details:

Download size = 90 MB
Client version = 0.3.0.6412
Client BuildID = 2939416


Sounds
  • Porsche 911 GT3 R : New external sounds.

15-07-2018

Update of Steam app settings

  • Added two launch options for Steam VR mode. This has the same effect as starting the game with " -vr ". The game will use the Super Sampling setting defined by the user in Steam VR.

18-07-2018


Update details:
Download size = around 1,5 GB
Client version = 0.3.0.6414
Client BuildID = 2954930


Game:
  • Fixed a false positive detection of a clock-hack on Nordschleife (with the Nordschleife layout) that was resulting in the first lap started right after loading would always be invalidated.


Art
  • Brands Hatch - Fixed some extreme bumps, swapped old 2D spectators, small AO tweaks.
  • Sonoma - Fixed an issue where "Long" layout would trigger an off-track incident point event in turn 7 when running a bit wide but still on-track.
  • Falkenberg - Fixed an issue where player could be considered as having entered the pitlane by driving too close to the pit entry. Pitlane entrance has been moved further back.
  • Motegi - Fixed a tyrewall that had no collision and could be driven through on the start/finish straight.

15-08-2018

Update details:
Download size = 634 MB
Client version = 0.3.0.6416
Client BuildID = 3033701
Dedi version = 45.0.695
Dedi BuildID = 3033704


Content:
  • Alfa Romeo Giulietta TCR
  • Audi RS 3 LMS
  • Honda Civic TCR
  • Hyundai i30 N TCR
  • Peugeot 308 TCR
  • Seat Cupra TCR
  • Volkswagen Golf GTI TCR

Game:
  • Added "Launch Control" key mapping. WTCR cars are currently the only cars featuring it.


23-08-2018

Update details:
Download size = ca 235 MB
Client version = 0.3.0.6417
Client BuildID = 3056970



WTCR 2018 - Balance of Performance
  • Alfa Romeo Giulietta TCR - Reduced ballast weight
  • Audi RS 3 LMS - Reduced ballast weight
  • Cupra TCR - Reduced ballast weight
  • Honda Civic TCR - No change
  • Hyundai i30 N TCR - Reduced ballast weight
  • Peugeot 308 TCR - Reduced ballast weight
  • Volkswagen Golf GTI TCR - Reduced ballast weight

Sounds
  • Volkswagen Golf GTI TCR - increased cockpit coast volume and external gearshifts volume

Art:
  • Added the remaining suits and helmets textures to all WTCR cars
  • Alfa Romeo Giulietta TCR - Various tweaks to the cockpit, attached the window net a bit higher, fixed over-reflective objects in the cockpit.
  • Cupra TCR - Fixed over-reflective objects in the cockpit. Added missing logo on the flanks of car #66.
  • Honda Civic TCR - Data display modified to MoTec C127 (Black), fixed over-reflective objects in the cockpit.
  • Hyundai i30 N TCR - "H" logo now sits on the upper radiator grid. Shift lights in the cockpit are now better adjusted.
  • Volkswagen Golf GTI TCR - Tweak to the position of the driver's fingers
i7 4770K | Gigabyte Z87X-OC | EVGA GTX 1080 FTW | 16 GB G.Skill Ares 2400 | Fanatec CSR + Elite Pedals
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